A downloadable co-op puzzle crawler

Your party is stranded in the Dungeon of N'ven. As you come to, you are faced with a number of Creatures you must survive before help comes to you.. if you are worthy!

Welcome to the.. HALL of the DWARF KING

This is a Playdate game built to guide players through a series of encounters as three characters. Playing via Mirror or Pass'n'Play is encouraged for a co-op puzzle crawling experience!
Additionally, download the PDF files on this page to cut and print the Dungeon Screenshot gameboard, Creature Cards and Power Tiles in order to play Hall of the Dwarf King IN REAL LIFE! The Playdate will guide your play, use these materials for visuals and Creature order!
The Jam version of the HALL of the DWARF KING will stay free and open-source (the data.json is in the .pdx folder). Future editions may include different gameplay, creatures, real-world materials etc. 
A lightform DnD session administered by a game has long been kicking around my brainpan. This happened to be the perfect opportunity to try it out!

Credits:
Neven Mrgan - Unfinished Dungeon Crawler Screenshot and Jam Host
Dylan Warren - Additional Art and Development
William Monroe - Design Consultation
Kevin  Flatt - Music
Updated 5 days ago
Published 7 days ago
StatusReleased
AuthorLedbetter
GenreSimulation, Puzzle, Role Playing
Tags1-bit, Board Game, Dungeon Crawler, Dungeons & Dragons, Fantasy, Local Co-Op, Playdate, Print & Play
Average sessionA few seconds
LanguagesEnglish
MultiplayerLocal multiplayer
Player count1 - 3

Download

Download
Hall of the Dwarf King Jam v1 213 kB
Download
Print-and-cut Materials.pdf v2 419 kB

Install instructions

How to Sideload

Comments

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This is such a great concept and very well executed! Im really hoping you continue to develop this and bring it to catalogue. I actually would love to see this as a limited physical product available in an Etsy or something.. a limited edition product containing usb with the game+ premium printouts and manual. would gladly pay upwards of $29+ for a full campaign if you through in extra like stickers too!

(+1)

Hi thanks for playing! Yes, I definitely plan to update it on two lines. 

It needs a fully Solo mode to play without a board where the game chooses the Creatures for each round. I also want it to surface some current encounter information a bit better and chests/mimics didn't make it into the game, but they will.

Separately, I want the Boardgame play more interactive. So when you have a chance for an item, you'll pick the item tiles randomly out of a bag, maybe roll a d6 for attack yourself, that kinda thing. 

And I'm absolutely thinking of making a limited (probably Very Limited) physical edition at some point. 

There's not a set timeline for these things, but the project is still pretty fresh so I don't think I'm gonna wait too long, at least on the game updates.